Bolt Action Campaigns at The Gathering
Ostfront Campaign 2017
Ostfront Campaign Rules
* 4 Factions: German; Japanese; Soviet; Allied
* German Start: NW; Japanese Start: SE; Soviet Start: NE; Allied Start SW
Scouting Phase - COMPLETED
* Each faction has marker in Start Square
* Each Faction moves x1 Grid Square per ROUND FOLLOWING ROADS on Map
* Initiative drawn each ROUND
* Markers cannot move through grid owned by another Faction
* Each Grid moved through by a Marker is Claimed by Faction
* A new Marker may be deployed on their Start Square by a Faction INSTEAD of moving a marker
* Continue until Map is fully claimed - COMPLETED
* 1 POINT per GRID
* +1D3 POINT PER Village Controlled in Grid Square (Supplies Recovered)
* +1 POINT IF there is ONE OR MORE Bridge/River Crossing in Grid Square
* Points are scored at the END of Each Battle - ADDING the worth of the Captured Grid Square to the total Held by a Faction
* Once earned these Points are Permanent
* Victory in battle gains a Grid Square
* Attacker chooses the TARGET square they are Attacking & which Square they are LAUNCHING Attack from. If Attacker WINS they capture TARGET Square. If Defender WINS the Defender captures LAUNCH Square.
* Battlefied consists of TARGET Square & a Grid Square located HORIZONTALLY next to it taking into account DIRECTION of Attack i.e. Attacking south then Battlefield will be TARGET Square + Square East OR West of it on Map.
* If an Enemy Held Grid Square is cut off/surrounded by your Faction Squares OR has NO ROAD ROUTE back to a Friendly Grid - after a Victory in Battle you may roll 4+ to Capture this Square
* 500 Point or less games can be played/fought on a SINGLE GRID Square
* IF you WON last Game you are Attacker
* If you LOST last Game you are Defender
* If you BOTH WON/LOST last Game then roll off
* INITIAL ROUND Battles are played as "Meeting Engagement" Scenario with Winner picking BORDER Square between Opponents to take as Capture
* Battle using Attacker/Defender Scenarios
In late 1944, with the Western Allies pushing North through the Balkans; the Soviets rolling across the Ukraine; the Germans make a concerted (if foolish attempt) to push back East & block the Eastern & Western Allies from joining up. The Imperial Japanese are convinced of the merits of this campaign & drive North East to support their German allies & once more engage the Soviets in war as well as their more typical Western opponents! The scene is set & the forces established in through their "Scouting" units - Panzer Marsch!
IN the initial "Meeting Engagements" (using that self same Scenario from Bolt Action) German Fallschirmjager forces overcame Soviet troops & secured the Villages of Kaspirbash & Glabna & their associated bridges in the East - forming up a firing line in the shelter of the Village of Kaspirbash & having supporting fire coming from a Pz III & mortar team around the central wooded hill they cutting down the approaching Soviet hordes!
Whilst troops of the Imperial Japanese Army were victorious in a VERY bloody affair against US Armoured Infantry forces & succeeded in capturing the Villages of Kumevets & Kalinivaya in the centre. The Yanks had driven through the centre deep into the Village of Mogansk, with a Sherman tank slaughtering all in site until a brave Japanese flamethrower team ran straight up to it & torched it to oblivion! This allowed their Chi-Ha tank to mop up the US transport & Greyhound armoured car & turn the tide of battle for victory!
Rolls were made by the GM to establish the "Supplies Recovered" from the Captured/Liberated Villages giving the current Campaign Scores as:
- Germany - capture:D2: 1+1+(3+1 rolled) - 6
- Japan - capture: B4: 1+(1+2 rolled) - 4
- Allies - 0
- Soviets - 0
In their next engagements the Germans & Japanese will be "Attackers" now, whilst the Allies & Soviets will be "Defenders"
On Wednesday 18th October 1944 Fallschirmjager of Kampfgruppe Kirchenfeld engaged defensive forces of the US 1st Infantry Division around the villages of Govsk & Ussudimir & Mikaygodonsk, with the intention of driving South & cutting off these forces for later destruction.
An initial Artillery bombardment did little to effect the Yanks & they swiftly Rallied themselves for the coming attack. Their Sniper dug in on the Western hills picked his targets well & killed x2 veteran MG42 LMG gunners from x2 different squads who had ran into buildings opposite him with his first x2 shots! This realistically halved those squads' firepower & neutered them for the battle! However German vengeance was equally pin-point in reply as a FJ mortar tam dropped a round plumb on the Sniper's position - taking out him & his helper!
On the other flank the FJ sniper pinned down the US Mortar team whilst the Flame Thrower team & Panzershrek team raced forward to engage the US Greyhound Armoured car that blocked the road exit to the south. The Greyhound was then driven back as a round from the FJ Recoiless Rifle slammed into it's front whilst the FJ Officer waved his men forward!
With the US Sniper removed from play the x2 FJ squads dash from the villages in the East to engage the US Bazooka team guarding the road & move towards their Southern exit objective only to be blocked by a torrent of fire from a cunningly delayed x12 man US infantry squad coming from reserve!
In the West the Panzershrek takes out the Greyhound after advancing on the retreating Armoured Car whilst a FJ mortar round drops on both the US Mortar Team & nearby US Command Squad sheltering in woods - the Command Team are wiped out while the Mortar team's lone survivor stays in the fight despite the carnage all around him. The Americans try to shore up the flank by bringing on another Infantry Squad from reserve - but they are no where to be found! Spotting a defensive gap the FJ bring on their reserve Kubelwagon who races along the road towards the South.
The Americans somehow gain the advantage (considering it was 4 dice vs 9) and advance on their last Infantry Squad who pour fire at the Kubelwagon, but cannot destroy it! Their Infantry cut a swathe through a FJ squad in the east, forcing them to ground several times before eventually wiping the out, whilst the second FJ wisely prepositions away from them towards the west, avoiding hopeful & random Bazooka rockets as they go...
The FJ Officer calls for the advance & moves forward with the Kubelwagon pouring fire on the US infantry whilst another mortar rounf finishes off the US mortar team & kills x3 US infantry caught too close to him! The FJ Flame Thrower & Panzershrek dash off the battlefield, followed shortly after by the Officer & Kubelwagon. The Recoiless Rifle & Sniper remain behind to pin down the US Infantry in the western woods, who panic & run around in disarray, while the surviving FJ infantry squad move centrally towards their southern objective & fire more misery on the almost broken US infantry...
Night descend & the Fallshirmjager have completed their Objective - they have encircled the surviving US forces in the area & secured the villages of Ussudimir & Mikaygodonsk.
The Germans capture Grid: B3 1+ (1+2 rolled) = 4 moving onto = 10 points
On Wednesday 10th January 1945 forces of Waffen SS Battle Group Furstenburg engaged with elements of the US 1st Infantry Division around the villages of Govsk & Goskoye with the intention of capturing a ranking officer for interrogation. The battle was a confused affair with reinforcements from both forces arriving from all directions at varying period during the fight.
Fire base elements of Furstenburg suffered heavily at the hands of a US infantry squad arriving on their flank, whilst the US lost their Greyhound Armoured Car to an outflanking squad of heavily armed SS & the US Officer & supporting Infantry & Sniper Team were themselves heavily pinned down by the SS Puma.
Matters came to a head as the SS decided they had taken too many casualties to make it worth their while capturing the US Officer & had their Puma callously wipe him & his cohorts out with HE fire from it's main gun! The result was therefore drawn with heavy loses on both sides...
On Wednesday 17th January 1945 force from Fallschirmjager of Kampfgruppe Kirchenfeld pushed south once more into the villages of Kemenaksk & Khabashovsk & engaged Soviet forces garrisoning the village of Miakamsk. Both forces attempted to dominate the regions around the enemy & wrestle control of their main quadrant of operations in the battle.
Fear of a Soviet Artillery Bombardment kept a large chunk of the FJ out the fight in reserve - the bombardment then did not appear, leaving the deployed FJ heavily outnumbered. The German Artillery did engage & heavily pinned the Soviets but did very little actual damage -however it delayed the Soviet advance as the troops took time rallying themselves to attack.
The Russian T34 advanced down the main road & poured fire on the FJ sheltering in the buildings ahead, whilst Soviet Snipers & anti-tank guns did likewise & a Katushya rocket launcher got into position to fire. The FJ Panzershrek team detailed to knock out the T34 were themselves wiped out by a hail of Spray & pray fire from Soviet Green troops - themselves not long for this world as FJ veterans soon put pay to them... In relative safety the the T34 continued to fire (inaccurately) at the FJ but did succeed in keeping many of them inactive due to them going to ground!
The FJ then struck back as their arriving Panzer III knocked out the Katushya after it's first volley terrified the FJ commander; the FJ Heavy Mortar then knocked out both Soviet anti-tank Guns; the Recoilless Rifle slapped the T34 to heavily pin it & took out most of an infantry squad; whilst the FJ infantry teams & MMG poured fire on the Soviet human wave & whittled it away. In the end with most of their infantry & support fire gone the Soviet armour & officers had to pull out - victory to the FJ Kirchenfeld!
The Germans capture Grid: D3 1+ (1+2 rolled) = 4 moving onto = 14 points
The FJ are still on the attack whilst the Waffen SS & US are in a neutral stance.