What is a Role Playing Game:
A Role Playing Game (or RPG for short) is a game played with some friends, dice, paper, pencils and imagination! You get a character, who is represented on a sheet of paper with various numbers to define how strong/intelligent/etc that character is, and then you take on that persona for the course of an adventure.
You decide what the character does in various situation, telling the Game Master (who makes up the story) what your character wants to do, and he will tell you what to roll in order to attempt it. Rolling dice is the standard method of action resolution, and allows for spectacular successes (you swing across the room on a chandelier in a feat of daring-do and stab the lead orc through the head) or dramatic failures (the orc grabs you by the belt buckle as the chandelier breaks, shakes you around, and throws you back into the rest of your party, knocking them to the floor! What will you do next?)
Role Playing is easy to get the hang of, but challenging to master, and can be a life-long hobby, or even career for the lucky few!
Ultimately, to boil role-playing down to its' essence, it's improvisational acting - you are pretending to be a character who has no script, except what you come up with yourself, so your character's level of involvement in the events transpiring around him/her is entirely dependent on you! You can play a Vampire, a Wizard, a Mighty Warrior, or even an X-Man or Avenger, it all depends on the game, the system, and you.
Please feel free to come to the main desk and ask for Jon or Dee, and we can take you through role-playing in more detail if you're interested.
Contact details: RPGS co-ordinators:
Jon & Dee: firstname.lastname@example.org
Roleplaying has pre-dated Conclave in Limerick for nigh on 2,000 years. Through the mighty days of the 80's to the RPG collapse of the 90's, Conclave has continued to sustain this avid genre of games over the decades.
RPGs recently have seen a huge resurgence with the likes of D&D 5th Edition leading the charge.
If you have never tried roleplaying games before or maybe you have in the privacy of your own home, well maybe now is the time to go public and give one a try in a corporate box in Thomond Park. Fun for people of all ages food for the imagination.
Entry: €2 per game (Paid to game DM)
Schedule: see below - details to follow:
Multiple RPG Sessions starting at 10.00; 14.00 & 18.00;
Saturday 10.00 - 13.00: GURPS Celtic Myth; Pathfinder
Saturday 14.00 - 17.00: D&D
Saturday 18.00 - 21.00: Call of Cthulhu
Multiple RPG Sessions starting at 11.00; 15.00;
Sunday 11.00 - 14.00: Paranoia: Everyone is John
Sunday 15.00 - 18.00: D&D
GURPS: Celtic Myth: Saturday: 10.00
Word of the brave band of Fianna has spread the length and breadth of the country. From their rekindling of the fire at Baile Atha Luain, to the liberation of Ffand from her crannog prison, to the slaying of Muirdris,the last sea serpent.
Now they must journey to the foothills of the Galtee Mountains, deep in Luimneach to return the Gift of the Gab,recently stolen by Sidhe, to its rightful owner: the Muskry Clann.
Pathfinder: Saturday: 10.00
Pathfinder Society Quest: Phantom Phenomena
Dr. Quolorum from the Sincomakti School of Sciences has received a series of strange reports regarding the area around Illirigarde Manor. Strange phenomena, dreams, even reports of physical manifestations of potentially psychic events. These must be investigated, For Science!!!!
You however, are the luckless group of adventurers the good Doctor has hired to protect him and help deal with whatever issues may arise. Good Fortune!
D&D 5e: Saturday: 14.00
You are treasure hunters.
People might say you deal with digging up things that are best left undisturbed but you say those people simply have no ambition. You would rather be crushed by a booby-trap or swallowed whole by a monster than die penniless. And so, it is this very spirit of adventure that has brought your party to the endless alabaster sands of Azothet, delving headlong once more into places no mortal in their right mind should set a single foot. Not far from the city of Oasis, buried beneath the dunes lies the once-floating palace of a genie lord, full of riches waiting for a new owner. Whispers of their splendour have drawn many adventurers below, to the sunken edifice’s shadowed halls, but none have returned. It will please you all to be the first to do so…
Call of Cthulhu: Knights of the Borrowed Dark: Saturday: 18.00
We all have a natural fear of the Dark. “Monsters” are what we were told as children, things to scare and fear. As adults we tell our kids that there are bad people out there, “Stranger Danger”, “Just Say No”.
Ha, “we”. We are not your average person. We are the ones who show the monsters in the dark who they should be afraid of. Let them know that our world is protected. That’s the job of a Knight of the Borrowed Dark, and it is a difficult, dangerous, and deadly path.
(Based on the works of Dave Rudden, Author of the Knights of the Borrowed Dark series.)
Paranoia: Everyone is John
Everyone is John is a Role Playing Game about playing the voices in a crazy guy’s (John’s) head.
Paranoia is a Role Playing Game about trying not to go crazy or die while all your teammates are out to get you for being a commie mutant traitor (which you are), and you’re out to get them because they’re commie mutant traitors and all you have to do is prove it and survive.
These two wonderful ideas have become one, in this special Everyone is John game set in Paranoia’s Alpha Complex. Are you Happy, Citizen? Happiness is Mandatory. The Computer says so. The Computer is your friend.
The Village of Lost Children:
Along their travels, the party comes across a small town. Men and women walk the streets,
but the laughter of playing children is nowhere to be heard. The heroes must discover why for
the past year every child under the age of fifteen has gone missing and stop it before the shrinking town disappears with from existence.