What is a Role Playing Game:
A Role Playing Game (or RPG for short) is a game played with some friends, dice, paper, pencils and imagination! You get a character, who is represented on a sheet of paper with various numbers to define how strong/intelligent/etc that character is, and then you take on that persona for the course of an adventure.
You decide what the character does in various situation, telling the Game Master (who makes up the story) what your character wants to do, and he will tell you what to roll in order to attempt it. Rolling dice is the standard method of action resolution, and allows for spectacular successes (you swing across the room on a chandelier in a feat of daring-do and stab the lead orc through the head) or dramatic failures (the orc grabs you by the belt buckle as the chandelier breaks, shakes you around, and throws you back into the rest of your party, knocking them to the floor! What will you do next?)
Role Playing is easy to get the hang of, but challenging to master, and can be a life-long hobby, or even career for the lucky few!
Ultimately, to boil role-playing down to its' essence, it's improvisational acting - you are pretending to be a character who has no script, except what you come up with yourself, so your character's level of involvement in the events transpiring around him/her is entirely dependent on you! You can play a Vampire, a Wizard, a Mighty Warrior, or even an X-Man or Avenger, it all depends on the game, the system, and you.
Please feel free to come to the main desk and ask for Jon or Dee, and we can take you through role-playing in more detail if you're interested.
Contact details: RPGS co-ordinators:
- Ray Kearney - firstname.lastname@example.org
- Jon & Deirdre Williams - email@example.com
Roleplaying has pre-dated Conclave in Limerick for nigh on 2,000 years. Through the mighty days of the 80's to the RPG collapse of the 90's, Conclave has continued to sustain this avid genre of games over the decades.
RPGs recently have seen a huge resurgence with the likes of D&D 5th Edition leading the charge.
If you have never tried roleplaying games before or maybe you have in the privacy of your own home, well maybe now is the time to go public and give one a try in a corporate box in Thomond Park. Fun for people of all ages food for the imagination.
Entry: €20 inclusive of Weekend Pass/ or €15 inclusive of Day Pass
Entry includes any & all RPGs i.e. how many can you play in one weekend!
- GURPS: 10.00 - 13.00 Run time: 3 Hours
Celtic Myth: Scenario TBA
By Deirdre Williams
- Warhammer Fantasy: 10.00 - 13.00 Run time: 3 Hours
By Steve Harte
- D&D 5th Edition: 14.00 - 17.00 Run time: 3 Hours
Blood and Fog: An adventure for 5~ level 7 characters. Heavy mists have plagued the area for weeks. People have been disappearing in these deadly fogs, and now dead bodies are turning up. What lurks in the Quivering Forest?
Some experience with D&D 5th edition expected.
DM: Ray Kearney
Pre-made characters available.
Run time 3 to 3.5 hours approx
- Kobolds Ate My Baby: 14.00 - 17.00 Run time: 3 Hours
Saucerors Saucy Ways: An adventure for 4 Players. There is much a Kobold can eat, but among the tastiest thing, next to babies, is other Kobolds. His grand majesty King Torg (ALL HAIL KING TORG!) has not entirely grown tired of delicious Kobold meat, but his iron stomach calls for seasonings and sauce. The decrees are for bacon, pumpkin spice, baby and horse meat sauces. King Torg (ALL HAIL KING TORG!) of course ate Kobolds who told him pumpkin spice was not a sauce... Happy to get tasty meats for yourself and maybe "He of the iron stomach", your dubious band of merry morsels hunt for sauce in Tofuta - A lame land with little meat, and murmurs of a mad Sauceror...
DM: David Russel
No prior RPG experience necessary
- D&D 5e: 18.00 - 21.00 Run time: 3 Hours
Manor of Clan Hippocampi: An adventure for 4-6 3rd level characters. A cursed Manor of an ancient, extremely wealthy family. All you have to do is survive the night, and hopefully find out what happened to the last member of the family, who disappeared in there a month or so ago - and of course, bring that information back to your client…
By Pete Mcdonald.
- Call of Cthulhu: 18.00 - 21.00 Run time: 3 Hours
By John Kearney
- D&D 5th Edition: 10.00 - 13.00 Run time: 3 Hours
Blood on the Trail: An Adventure for 5 ~ level 2 characters: Bale, the kind Gnome and owner of Bale’s Outfitting Outpost, has a request for the adventuring party. He recently rented four horses to a group of young adventurers and they are late returning the steeds. The young adventurers were last seen entering the forest. Will the adventures accept Bale’s request to investigate?
Short low level adventure suitable for newcomers.
Pre-made characters provided.
DM: Ray Kearney
Run time 2.5 to 3 hours approx
- FATE: 10.00 - 13.00 Run time: 3 Hours
Save Game: A FATE adventure for 4-6 8-bit Heroes. The world of Consolia is in dire trouble! Glitches are appearing everywhere! Only the early generations are resistant to it’s terrible code-rewriting properties. It’s time for some geriatric classic heroes to dig out their brightly coloured suits, suit up and deal with the problem!
By Jon Williams
- Pathfinder: 14.00 - 17.00 Run time: 3 Hours
The Woods: A Pathfinder adventure for 4-6 level 8 characters. (Child’s voice) These woods are lonely, dank and deep, and they hold secrets they will keep. Watch your back if you must sleep, Guard your friends or you will weep.
By Jon Williams
- Word of Darkness: 14.00 - 17.00 Run time: 3 Hours
Pyramid of Death: A World of Darkness game for 5 players. It’s 1986 and the Soviet backed Colonel Montoya is killing US backed rebels in northern Nicaragua. After many failed assassination attempts the CIA is desperate enough to enact operation Thunderwolf. Five werewolves have been blackmailed into carrying out the CIA’s dirty work and have been air-dropped into the Central American jungle to take out Colonel Montoya and his mysterious benefactors. But what aren’t they being told about who they are going up against?
By John Fallon