Each player must play each other player a total of 3 times in the following order: Game 1: Intro Level Tech. (3025) 5000 BV each player must have 4 Mechs (a Lance) in their force; Game 2: Clan Tech. (up to 3081) 8000 BV each player must have 5 movers (a Star) in their force, a maximum of one of these may be a Point of Battle Armour i.e. each player may 4 Mechs & 1 point of Elementals or 5 Mechs in total; Game 3: Advanced Tech. (Tournament Legal Tech.) (up to 3145) 7500 BV each player must have 4 Mechs in their force, these can be from any Tech. Level i.e. "Dark Ages"; "Jihad"; "Wars of Reaving" etc, & may be combined any way the player wishes.

Additional Rules:
- As you know in Battletech the exact model you are playing is not required, however to reward those who go to the effort of collecting & painting the correct miniatures the following rules apply:
- if a player plays with the proper variants in their force they get an EDGE POINT
- if a player plays with a fully painted force (correct variants or not) 
they get an EDGE POINT which may only be used for either they or their opponents Piloting Check
- all games are 2.5 hours long

Return to the Main Battletech Page


Bolt Action 2016 LEAGUE RULES

Each player must play each other player twice using random maps generated from the Age of Reason Rule book & using randomly generated scenarios from the Bolt Action 2 Rule Book. 

  • 1000 point Armies
  • Army Lists to be taken from: The Rule Book; Armies of... Books (Theatre Selectors are not be used)
  • Victory Condition set by the specific Scenario Rules decide the outcome of a match: win, lose or draw

The League scoring works with:

  • 5 points for a WIN
  • 3 points for a DRAW
  • 1 Point for a LOSS

The Gathering can provide Pre-Generated Armies to use for those wishing to join the League but without enough models of their own to field a full force.

Return to the Main Bolt Action Page


Dystopian Wars League

We are planning on starting a new league in November. The plan is for it to run until May and have the finals before Conclave. So if you are going to enter you can have an eye towards Conclave as it should be similar rules.

  • Forces: 1000 points; Naval Core points.

  • Allies and Mercenaries will not be allowed.

  • TAC card's are optional: as long as both Commanders agree then they can be used.

  • Mission Cards are to be used.

Points system will be a bit different:

  • Crushing win: 5 points

  • Marginal win: 3 Points

  • Draw, or loss: 1 point  (because with a draw in war, no one wins)

Hopefully this will promote Fleets going for the win as a draw is as good as a loss.


Return to the Main Dystopian Wars Page


Warhammer 40K LEAGUE

Each player must play each other player twice; in one match a player's Army List may be "Unbound".

  • 1500 point Armies for the first match
  • 2000 point Armies for the second match
  • NO Apocalypse Formations or Units
  • Victory Conditions set by the specific Scenario Rules decide the outcome of a match: win, lose or draw with 20 Point Scoring System

The League scoring works with:

  • 5 points for a WIN
  • 3 points for a DRAW
  • 1 Point for a LOSS

Return to the Main 40K Page


Blood Bowl League

There will provisionally be two divisions; a Wednesday Night Division and a WeekEnd Division; though others may be added if numbers require it. You can play people in your Division twice and people in another Division once as long as you have played more teams in your division that in the other one.

  • Top two from a division will play for the divisional title and then the winners will play for the League title.
  • 1000000gp starting amount to purchase your team and you have to have 11 players in your starting line up.
  • We will be using the Casualty Table for injuries, Star player points, weather, Inducements, Special play cards, and the conceding rules, we will not be using the Expensive Mistakes or any of the optional league rules at the moment. 
  • As this is a learning league and most coaches have only played one or two games at most , we are not using the "four minute time limit" for turns or "Illegal Procedure" as this can unfairly affect a game for learning players who have enough to remember.
  • For the following season we will use the rules in the book for starting the teams again so if you want to carry the team on.
  • Commissioners note: We have now changed the rules on changing team. You can do this after one game as it is a learning league, but you lose all the points of the old games and games played against other coaches stand; in that if you have played someone with an old team in a cross division game, you CANNOT then play them again with the new team.

All 24 team's are usable and if the new team roster is not out then we will use the old one from the CRP rules.

League Commissioner: Aaron Leslie



The Rules
1. A player may only use a pilot card in one game per season. You may field any number of generic pilots (points withstanding) in this game, but may not field that pilot in any subsequent game. (i.e. In game 1, I decide to fly 3 Rebel Operatives and Corran Horn. In game 2, I decide to fly a Bandit Squadron Pilot, Jan Ors and a Knave Squadron Pilot. Since there are no identical pilots in either list, it is deemed legal).
2. A league season is 7 weeks.
3. The top 4 highest-ranked players will play off in an elimination mini-tourney to determine the final top rankings. These games count as sessions, and the restrictions on fielding pilots still apply.
Nitty Gritty:
1. Each player can only play another player twice in the the season for league points. Players may meet again in the finals.
2. Each player can play max 3 league games per week (mon-sun)
3. League games, *exact* lists and results must be reported by monday afternoon to count for the week previous
4. If any disputes occur during a match, ask an impartial witness. If it is unresolvable or no impartial witness can decide it, then the match does not count for league points.
5. Matches follow standard FFG dogfight tournament rules and 1.15 hour time frame.
6. If you don’t turn up at the time and place pre-arranged with your opponent, without reasonable notice for postponement, you forfeit all points. Your opponent gets full points, unless they also opt to forfeit.
7. If you play an illegal list you forfeit. Your opponent gets full points.
1. Playing a league match earns 2 points.
2. A win earns 2 points.
3. In the event of a tie, both players are awarded one point.
4. Points-killed is recorded and used to settle ties, with # matches won as a second tie-breaker.
5. Games cannot be called before time without a player forfeiting.
Match etiquette:
The league expects its players not to engage in ‘list switching’ to win games. It up to players to prevent this, but some recommended practices are:
1. Players should plan to match against an opponent’s list that could contain anything.
2. Players should not reveal their lists until they are ready to play and reveal them more or less simultaneously.
3. There should be no alterations to prepared lists after they are revealed, unless deemed necessary and accepted by both players (if I forgot my Ghost model, say...).