The Lost City of VLASAS
Each Faction has come by a map to & of Vlasas by a variety of unusual circumstances...
- VLASAS is deserted BUT everything is as if this had only just taken place; shelves are stocked; cellars packed; vaults full...
- each Player leads a force as part of a Faction but also for their own GLORY (PRESTIGE)
- Each Faction (CRYX; CYGNAR. MENOTH & KHADOR) have entered the city of Vlasas through one of the 6 available GATEWAYS intent on conquest & glory!
Warmachine Campaign Rules
Multiple weeks/weekends make up a "TURN"
Victory Points earned in a "TURN" are permanent & cannot be lost
Holding a "ZONE" at the end of a "TURN" earn a Faction x1 VP
Holding a "SPECIAL ZONE" at the end of a "TURN" earn a Faction x2 VPs
Victory in battle allows a Player to attempt to capture a "ZONE".
- only "ZONES" adjacent to a "ZONE" currently held by your Faction may be captured by you
- "NEUTRAL ZONES" are captured automatically
- "ZONES" HELD by another Faction are captured on a 4+
- Victory over ANY Faction allows for the capture of a "NEUTRAL ZONE"
- "FACTION HELD ZONES" can only be captured/rolled for if THAT Faction was defeated in battle by the attacker
- "ZONES" on the opposite side of the 2 RIVERS on the map can only be captured if you hold a connecting BRIDGE
- a "ZONE" can only be captured ONCE per "TURN"
- a newly captured "ZONE" may be used as a "JUMP OFF" point to capture a further "ZONE"
- Roll for INITIATIVE at the START of a "TURN" to determine the order (for Factions) of challenging opponents & rolling for/capturing "ZONES". Add +1 if your Faction went last the prevoius "TURN"; -1 if your Faction wwent first last "TURN".
- DOCKS & WAREHOUSES
- PALACE & UNIVERSITY
- MILITARY DOCK
- MAGICAL ARTEFACTS
RESOURCES can be:
1) "TRADED" for +5 EXTRA points of Army Size for their WHOLE FACTION, SPENT only ON:
- INFANTRY (STEEL or AMMUNITION)
- WARJACKS (COAL or MAGICAL ARTEFACTS)
- SOLOS (GOLD or WEAPONS)
A Faction may only increase ther force by +5 in each Unit Type ONCE - i.e. only ever get +5 extra Infantry once no matter how many Resource Producing "ZONES" their Faction holds
2) "TRADED" via DOCKS or GATEWAYS/ROADS for Faction VPs (D3)
3) "TRADED" via DOCKS or GATEWAYS/ROADS for PERSONAL "PRESTIGE" by INDIVIDUAL Commanders (Players) (D3)
- Due to this it is VERY IMPORTANT to note which Player captures a "ZONE" if the Faction has multiple Players
- Resource "TRADING" takes place only at the END of a "TURN". "ZONES" captured & lost before the end of a "TURN" do not count - only what is HELD at the END of a "TURN"
- any Extra +5 additions to your forces are added for the FOLLOWING "TURN" as your Faction makes use of/allocates what was seized by you the "TURN" before.
- Faction with the MOST VPs at the end of the Final "TURN" WINS
- Player/Commander with the MOST "PRESTIGE" at the end of the Final "TURN" is the Most Famous Commander
Some brutal fighting on the outskirts of Vlasas has led to inroads by 3 of the Factions - with the SPECIAL ZONE of the MARKET falling to James & Cryx!
⦁ James (CRYX) beats Ben (KHADOR) take Zone 10 (MARKET) -
⦁ Ben (KHADOR) beats Findley (CRYX) take Zone 17
⦁ Seoirse (CYGNAR) beats James (CRYX) take Zone 26
⦁ Seoirse (CYGNAR) beats Findley (CRYX) ) take Zone 31
SCORES TURN 1
⦁ CRYX: 3 (MARKET - Magical Artefacts)
⦁ KHADOR: 2
⦁ MENOTH: 1
⦁ CYGNAR: 3
TURN 2 to follow soon...